Autodesk Maya Training by Experts

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Our Training Process

Autodesk Maya - Syllabus, Fees & Duration

Overview of Maya

  • Understanding the Maya interface
  • Setting up files and Maya projects
  • Configuring viewports
  • Customizing the interface
  • Navigating the Maya workspace
  • Using the hotbox and marking menus
  • Selecting objects
  • Using the Move tool
  • Rotating and scaling objects
  • Working with pivots
  • Understanding the Channel Box
  • The Attribute Editor

Maya Scenes

  • Organizing Maya Scenes
  • Working with the Outliner
  • Dealing with hierarchies
  • Object groups
  • Exploring Hypergraph
  • Hiding and showing objects
  • Working with layers
  • Working with selection masks

Working with Polygons

  • Creating Polygonal Models
  • Differences between NURBS and polys
  • Selecting polygonal components
  • Using Soft Select and reflection
  • Sculpting with the Sculpt tool
  • The Combine and Separate commands
  • Working with subdivision surfaces

Working with Meshes

  • Working with edge loops
  • Using Edge Flow for smooth geometry
  • Reorienting geometry using Spin Edge
  • Drawing detail with the Connect tool
  • Mirroring geometry
  • Modeling with nonlinear deformers
  • Modeling with lattices

NURBS-based Modelling

  • Refining NURBS Models
  • Extracting NURBS curves from surfaces
  • Open/ Close curves and surfaces
  • Creating curves on a surface
  • Projecting curves on surfaces
  • Trimming NURBS surfaces
  • Using fillets to connect surfaces
  • Converting NURBS to polygons

Using Materials

  • Creating Materials
  • Overview of Maya renderers
  • The basics of materials
  • Creating and applying maps
  • Using bitmaps as texture
  • Working with the Hype shade window
  • Using the Ramp material
  • Displacement and bump maps
  • Mental ray materials

Using Textures

  • Applying Textures
  • Texture mapping
  • Projecting textures on surfaces
  • Applying multiple materials
  • UV mapping
  • The UV Texture Editor

Rendering your Scene

  • Render Settings
  • Lights and lighting types
  • Rendering shadows
  • Camera basics
  • Depth of field
  • Motion Blur
  • Reflections and refractions
  • Matching lights and shadows to images
  • Batch rendering

Animating in Maya

  • The animation interface
  • Set Key
  • The Graph Editor
  • The Dope Sheet
  • Animating objects along spline paths
  • Ghosting animation
  • Animation playback using Playblast
  • Creating animation cycles

Download Syllabus - Autodesk Maya
This syllabus is not final and can be customized as per needs/updates
 
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Autodesk Maya Jobs in Muscat

Enjoy the demand

Find jobs related to Autodesk Maya in search engines (Google, Bing, Yahoo) and recruitment websites (monsterindia, placementindia, naukri, jobsNEAR.in, indeed.co.in, shine.com etc.) based in Muscat, chennai and europe countries. You can find many jobs for freshers related to the job positions in Muscat.

  • Graphic Designer
  • Maya Trainer
  • Motion Graphic Designer
  • Generalist 3d
  • Technical Designer
  • Interior Designer
  • Designing Trainer
  • Freelance Graphic Designer
  • 3d designer
  • AutoCAD Draftsman

Autodesk Maya Internship/Course Details

Autodesk Maya internship jobs in Muscat
Autodesk Maya it is the integration with alternative Autodesk software systems like motion builder and Mudbox. large film franchises like Transformers and Harry Potter use Maya technology to produce their wonderful visual effects and animation. The Maya interface, the Maya philosophy, 3D modeling, texturing, lighting, and rendering are introduced to the students. It will do plenty of things, however, it’s generally accepted that it's best at animation. It offers wonderful support for scripting languages and everybody can produce plugins for Autodesk Maya with C++ and smart memory handling. The options of Maya aren't like using only modifiers, you'll be able to apply modeling layers but it is a free-form approach to 3D modeling. This software has no exception however others have their own strengths and weaknesses. Students can learn the flexibleness to create a top-quality CG base character which will be used for customizing games, machinima, animations, portfolios, and programming based mostly on computer science graphics courses consistent with industry standards and techniques. . Trainees will get to search out excuses for all the ideas from basics to advanced level.

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